hello, everyone. i’ve a bit of a problem here. i’m a Wings/Blender/Yafray person, though i’m not really good at any of them yet. i’ve modeled a glass/bottle - basically a container. how do i put liquid inside? i’m quite sure that when rendering, the liquid will have a different material than tha container, and i can’t model all containers using the spin tool, so i can’t just clone the base curve then create a new object based on it. hope i’m making some sense here. your help is much appreciated.
Press the particle button, then u’ll see a window called liquid~ press that.
You can also google for liquid tutorials
Abel - you’re describing Fluid Simulation, and I don’t believe that’s what he’s after.
antiguy - It sounds like you want to ‘fill’ (in a non-animated/simulated way) a container which has an irregular shape. To do this you need to employ a special kind of scale function.
- Make a copy of the container mesh you’ve modeled.
- In Edit mode, select all vertices>press Alt+S>move the mouse to adjust the amount.
- Delete all parts of the new ‘liquid’ mesh (usually some portion of the top) that will be empty space in the container.
That’s it . . . you’ve just scaled along normals to get a ‘skinnier’ version of your original mesh. But if you do happen to want animated/simulated fluids, some quick searching of this forum and the online manual will help you.
Either works =)
yea they both work but Cire’s way is faster to make and to render. Though if you don’t know fluid simulation its something fun you should look into.