Modeling - Need Advice!

  1. I need to create a mouth in a box using Blender 2.5.

Is there a way I can cut from one vertex to another? It would be so helpful if Blender had a knife tool like Cinema 4D’s where you can cut from one vertex to another. What would be the best way to do this in Blender?

http://img28.imageshack.us/img28/4141/cubey.jpg

  1. I see there is a little bump where my mesh tri’s join. Is my modeling ok or would you model the inside differently?

http://img411.imageshack.us/img411/4963/hole.jpg

pg

‘K’ to select the knife, then Control-click to make your cut lines go through vertices. It’s probably not exactly what you were looking for, but should do the job.

I see there is a little bump where my mesh tri’s join. Is my modeling ok or would you model the inside differently?

Firstly, you can get rid of the tris by selecting them and using ‘Alt-J’ to combine tris into quads. But that still leaves 6 faces meeting at the centre vertex. In a subsurfed mesh, the ideal is for most vertices to have 4 quads meeting, with a few having 3 or 5, and no tris. Cutting another loop around the centre would let you combine 6 faces into 3:


Best wishes,
Matthew

Thanks Matthew. This area is not going to be seen is it really necessary but I think I’ll do it anyways?

pg

the sphere is always like that, when using textures it hides this also and adding subsurf makes it even more defined.