Hi everyone, how are you? I really need your help since yesterday I try to model this battery but it is not easy for me I have problems with boolean and artefects everywhere. I then said to myself that it may be my approach that is not the right one so I ask for your help if someone has a better approach to help me move forward it will do me great good.
There are alot n-gons in your model. You will have to add more subdivisions on the middle section of the battery or the normals will give you a tough time when rendering.
You need to follow some tutorials in youtube, Because you need to understand how topology works. I can try to explain but there are very good tutorials there.
You don’t need so many edge loops, some are completely useless, and some shapes could be made with much less edge loops. For example a round corner can be made of only 5 edge loops, same thing for a circular arc. Also as Ertyy says, you have ngons, it doesn’t cause any problem on flat surfaces, but here there is a Subsurf that bends the surface a bit, so you need to make sure that you only use quads. Here is a quick try (the “?” means “do you really need these edge loops” but it’s a rough just to make you understand):
ok I see but it is precisely the concern when I try to add the subdivision it gives me a bad result but try to open the file and you will see when you will try to subdivide
well it would be a bit tedious but look at the white lines I’ve drawn, it’s the way I would model your object*, less edge loops, try to only keep quads, you don’t have to use boolean in you case, maybe knife project tool for some holes
I think this is what moonboots was trying to get at (possibly). Once you have some decent topology, you can add a subdivision modifier to help tighten things up and help with smoothing curves.