So I was trying to create a plate in Blender, when I ran into some issues when I tried to smooth the mesh or apply the solidify modifier. I started with a single vertex that I extruded into the basic shape (using subdivision in-between the core vertices and then using a sharp proportional fall-off to get it to bend. And then I spun that with 70 steps. In solid mode, it looks okay, but when I attempt to smooth it, the texture looks ribbed.
I’m wondering what is causing this to happen. Is it because the plate is only made of roughly 20 or so vertices (from top to bottom) and there’s not enough to make it look good enough? Should I have just used a curve instead?