modeling questions

Hello GURU guys
Need some key points how to model this. Basically it’s 3 identical sectors equally placed over 360deg but they could be made for rendering in one piece as shown on the image.
I’ll be very appreciated for some tips :slight_smile:


Do you want the rendered image to have 4 views of the same model?

a combination of boolean, array and edgesplit modifiers should give you pretty fast the result you want.


http://www.pasteall.org/blend/26132

Do you want the rendered image to have 4 views of the same model?

I’d like to have a complete made model for future renders in different angles

a combination of boolean, array and edgesplit modifiers should give you pretty fast the result you want.

thanks for a suggestion

  1. Create a 36 vertices circle (For the main cylinder).
  2. Delete every 12th vertex in editing mode from the circle.
  3. Add (in editing mode) another circle with 12 vertices.
  4. Move it and scale to adjust near the openings of the bigger circle , so that 3 vertices are going out of the main circle and adjoining vertices of smaller circle are touching the main cricle opening.

  5. Delete the outer vertices and merge the small circle vertices with main circle vertices.

  6. Select the Vertices, as shown in Picture. and extrude them in. add some edge loops on all sides. Select and Create faces, where necessary.

  1. This picture is after creating additional faces and adding subsurf modifier with edge loops at end. All Quads. (Center is relaxed due to uneven faces.

  2. Cylinder is ready. the inner part between both sides is very easy too.

  3. Creat an 18 vertice circle. select every 5th and 6th vertex of the circle and extrude them outside. Change pivot to “individual origins” and scale them down for thinner outer side. Join the vertex inisde the circle and extude to have the shape.


    Link to blend.
    http://www.pasteall.org/blend/26143

Make 2 curves, extrude them + Edge Split modifier. You dont even need to convert them to meshes.

Attachments


Thanks all of you for help. All suggestions were essential to find my own way :slight_smile: