Modeling ridges on a SNES

Hey there,

I’m working with Blender for a few months now, watching some tutorials and getting a hang of everything.
Right now I am modeling a SNES but I can’t figure out the best way to model the ridges at the bottom:
http://3dreferencesource.com/electronics/video-games/super-nintendo/
So before I screw everything up I wanted to ask if someone can help me finding the best approach.

Thanks in advance :slight_smile:

Heya Marin,

those ridges can be tricky if you are new/starting with blender.
The best way would be to insert some edgeloops around the bottom of your model (control+r and scroll up or down to in- or decrease the amount) after that you can select every other faceloop and use ‘E’ to extrude after that you can scale it up to form those ridges. (I used scale along normals which is alt+S) this is a very easy and fast way to model some ridges.
You can also just model 1 side of ridges, and than duplicate them around all 4 edges, this saves time and geometry.

Hope this helps you a bit, and good luck with Blender! It’s fun and totally worth getting the hang of.

http://pasteall.org/pic/show.php?id=54029

Thanks for your help Ristridyn :slight_smile:

But how do I make those edgeloops so that they appear only at the bottom? My model looks like this and the edgeloops go all around it when I use them.
http://www.pasteall.org/pic/show.php?id=54034

Nevermind, I figured it out :slight_smile: Thanks again!

Heya Martin, you figured it out, but basicly the tip I would want to point out that goes with this thing is that not your entire mesh has to be connected in every case. When modelling an object like this you can simply have the bottom disconnected from the rest of the case (so not all faces are connected) this is called ‘Floating geometry’ and it’s heaven when you learn more about it, and can be very powerfull in optimizing your mesh and making sure your objects are clean and don’t have any unnecessary loops. Good luck with your project!