Modeling robots

(FuzzMaster) #1

So, I’ve done a bunch of sub par organic modeling in the past, been a bit bored, so I’m looking into modeling robots. So far, I think it looks pretty good, but I’m at the point where I need to do legs/arms, and I’m a bit concerned on how I should go about modeling skeletal type limbs fit for animation. Any ideas, tutorials, etc?

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(FuzzMaster) #2

Nothing? Nobody?

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(Orinoco) #3

What looks pretty good, Fuzz? There’s no image.

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(FuzzMaster) #4

I was just looking for general tips. Oh hell I’ll just break the rules a bit and cross post in Focused critique.

http://www.lightbox.org/~fuzzmaster/fanboyfront5.jpg

http://www.lightbox.org/~fuzzmaster/fanboyback4.jpg

The problem I’m having is that it’s so… simple. I need to complex it up and still maintain a mechanical look, but IDK how.

And finishing it would be a good idea too.

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(Orinoco) #5

Well, you’ve got the frame, but you haven’t got the mechanical muscles. You could use gears and chains, or hydraulic cylinders, or motor looking thingys. Sensing devices can be attached here and there, with wires running along the outside of the chassis to some opening.

This doesn’t look like it’s going to turn into one of those killer-bot war machines, but you could still put some protective plating around some of the joints. Or put in access panels (see close ups photos of military aircraft – lots of access panels.)

Antenna, grills, either for cooling fans or sensors or speakers.

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(Star Weaver) #6

Since you’ve got an open space between the body and the spine, you could do the bio/mechy muscle look and stuff it full of thin wires ala the fibers in muscle tissue, I’ve seen this look before.

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(J09) #7

I actually have to say that I like the current look (though the legs are over-simplified). To model the arms, look at how your own arms are put together. The shoulder is a ball-and-socket joint, and the elbow is some sort of hinge. Muscles on the inside of the arm allow the elbow joint to close.

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(FuzzMaster) #8

Thank you for the tips. Please redirect any more comments to http://blenderartists.org/forum/showthread.php?t=106216, I’ll pay more attention there!

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