OK, not sure if this is better for here or unreal forums. From what I’ve been reading you have to set blender to metric and unit size to .01 to get proper scale in unreal. How can I model using imperial ,but yet get proper size in unreal. I don’t do metric, lol.
maybe export it with 0.3048 or 0.003048 or 3.048 instead of .01… did not test it but maybe one of them works. to me 0.3048 could work maybe.