I did not know where exactly to put this question so I choose thie modeling forum.
I have been reading online tutorials on how to make sculpted primatives (sculpties) for second life. The two best ones I have read were at:
If you will read both of these you see that the basic procedure is to model an object, then make a uv map of that object and fit it in the uv/image editor window as a perfect square of uvs. Then apply red,green,and blue colors to each axis of that uv map and save it as a targa file.
Now here is my question.
Often when you have and object in blender it is not a perfect sphere,cube,cylinder,or cone. When you unwrap these types of object(say for instance some type of human or animal character mesh) it does not unwrap as a perfect square grid of UV vertices in the UV/Image window. And the standard from sphere,from cube, from image e.t.c unwrapping will not work. What does one do in those cases?
Thanks in advance