Hi guys, I’m a new to Blender with about 1 week of experience. I have gone through dozens of tutorials, and in order to learn Blender, I decided to model the basic components of an airplane (slowly, and one at a time of course). Right now I’m working on the fuselage and I have two questions.
When I subsurf the tube that I created, the ends get screwed up as seen in the foreground of this image.
I have recalculated normals outside but I don’t know what is wrong with the ends of this tube.
Also, to make the windows I have made cubes of glass like material and I boolean difference them from the tube. This leaves the vertices of the original cube hanging out both sides of the tube, which I have to remove each time I do the difference. Is there a better way to make 8 windows than differencing a cube 8 times?
Thanks for the help guys, if anybody is interested over the coming months I’ll keep you posted on my progress.
he ends get screwed up as seen in the foreground of this image.
It looks as though you extruded individual faces rather than a region. Try a w->remove doubles. If this doesn’t work post a closeup that shows the verts.
Also, to make the windows I have made cubes of glass like material and I boolean difference them from the tube.
Don’t use booleans just delete some verts. Also the type of material for objects that you use for booleans won’t make any difference.
If you just want to see a demo of how someone models with subsurfs. I have one here:
Hi GreyBeard, thanks for the response. I’ve watched some of your tutorials, thanks for the effort in helping the newcomers.
The way I modeled the fuselage tube was by making a tube and turning on extrude while scaling it down, this was the best way I knew of to give the tube thickness.
I’m not sure what you mean by deleting some vertices. Delete verts on the tube? If so I assume I would subdivide the tube and chop out space where I need windows, but then there’s nothing there, and I’d have to have something there to which I can assign a material.
If all this is explained in the video you linked, please excuse me, I haven’t had time to watch it yet. I looked around your website and found a few tutorials I hadn’t seen before, I’ll be checking them out soon.