Modeling the most annoying part of a car: the connection between mirror and window

Hey all, I’ve been working on a car, and every single time I model a high poly car, I come up with this problem: how to make the connection between the mirror and the car, I have an example from the car I’m currently working onProb.blend (160 KB)

Any tips on the process would be great also

not sure what you are going for, but I added a couple knife cuts to stabalize it a bit, and deleted an internal edge that wasn’t connected to any faces. I may have moved a vertex or two.
ProbRE.blend (148 KB)

Ok thanks for the help :slight_smile: