Modeling this roof?

Hey guys,

 What is the best way to model this roof in Blender? The first attached image is what I made in sketchup, and I want to basically make it from scratch in blender...neatly. It seems like once I start working on the soffits/eaves, I need to start adding a lot of edges and makes the model unworkable. I'm fairly new at blender, so there might be some tricks that I don't know of, hence my question. The second image is what I have so far.

I have a feeling that it would probably be 10 times easier when bmesh is intergrated…which will be the next release I hope? Until then, can anybody give me some pointers?
Thanks!

Aaron

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I will trey and give it a go myself and then tell and show you what I came up with if I succeed. But you might want to try and make the roof and the walls separate so you can add edge loops to the roof without adding them to the walls as well. Hope that helps. If you don’t hear from me that means I have failed :(.

there is a way to import to blender also

check your import

Salutations

You might be able to export it into the .obj format then import it to blender. But not sure if Google Sketchup will allow that since they don’t use tradition 3D geometry. I think…

don’t remember where it is
but you can import directly

i’ll try to find it

Salutations

Come on guys…of course I know I can import. I would rather model it in blender though just to keep a neat mesh. I think we all know what imported sketchup files look like.:no:

Thanks for any help…I’m still researching it myself.

Here is my attempt at modeling it. Took like 20-30 minuytes but was also chatting a lot :D.

http://img254.imageshack.us/img254/2828/roofvj2.th.png

Here is the blend file for reference.

And if you want I can make a timelapse video of it if you want to see exactly what I am doing. Good luck!

Hmm. Start at the edges and work your way in… Model those short dormers, then start on the main roof extrusion. That way you can just merge the dormers in as you work your way along the roof.

blender is the best

easier and more powerfull !

Salutations

Here is my attempt. 10 mins of modeling and that is with flipping back and forth to look at your reference.
Here is a simple OpenGL render from 3D view:

Here is a toon edged render:

And here is the blend.
House.blend (127 KB)

OK…thanks a lot for those references. It’s taking me a long time to recreate it, but hopefully it will be faster with experience and learning commands that I’m sure would come in handy.

I’m stuck on the side gable right now. I have attached an image. How to I get this initial triangle that you guys have? I’m evisioning a split tool…or bevel…or something of the sort?
A time lapse video would be great, Dudebot! I learn best by watching then doing…I think it would probably benefit a lot of people as well besides just me. Its nice to watch experience people do right what I do wrong.
Thanks so much for your help…I’m finally getting the hang of the interace…although I keep on hitting ‘Cntrl-Tab’ before I am in edit mode, bringing up the wierd paint brush thing. Drives me crazy. :mad:

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for more details on house building
see tut here

http://blender-house.spaces.live.com/default.aspx?wa=wsignin1.0

SAlutations

Thanks for the link to the tutorial. I’m was aware of this…and do plan on watching it. However, my problem is coming from this particlar roof, which isn’t on the tutorial. My problem, actually comes down to a lack of modeling skills.

I guess that’s why I haven’t watched the tutorial yet, because I’m still busying myself with basic modeling.

Thanks

go to the wiki tutorial repository
lot’s of tut on how to model simle things
that will get you going and get more experience wiht blender tools

SAlutations

Can we take you up on your offer of a time lapse?

Never can have too many “how to” videos.

Here is my steps for making the dormer cut in the roof. Note: I used a mirror modifier to mirror the roof both on the X and Y axis. This means I was only working on one quarter of the roof.


Step 1: Select the top and bottom edges and Subdivide.
Step 2: Select the right most edge and subdivide.
Step 3: Select the two top faces of the three subdivided faces and Join Triangles.
Step 4: Delete the remaining triangle face, that will become the dormer opening.

Thanks, Dichotomy Matt. That helps out.