I’m making a scene that requires a fair amount of trash lying around on the floor and off of objects, and perhaps some kind of rubble or rocks. I want the scene to handle some reasonably close up renders so I don’t want it to look too crappy, but also obviously I don’t want a million verts for trash, there are quite a few other more important objects in the scene.
I guess I would like to know not only how you guys would go about the modeling (hand modeling each piece? I want the trash to be varied, but not necessarily determinable as particular objects, more fragments of objects) but also the general philosophy of making and laying trash in a scene. It’s something that I think can make or break a good scene, but also isn’t the main focus.
Hope that makes sense.