Hey, lately we have been trying to figure out to make something in blender with a cleaner and more organized mesh. I feel as though the geometry isn’t organized like the professional models I see. I mostly use edge-modeling. Does anybody has tips to make cleaner meshes?
It depends on the type of model you are aiming for.
For a primer on topology read ‘The Pole’ thread http://www.subdivisionmodeling.com/forums/showthread.php?t=907
Richard
Well, I kind of mean things in general. I have seen many high quality models from blender 3d time lapse 3d modeling videos. I want to know how to model high quality models like them.