Modeling with Simulation/collision detection?

I have a .blend with many (200) objects, and there are some objects that collide with each other.

Could a motion simulation with collision detection detect the collisions and move the objects out of the interference until they do not collide anymore?

You could do this in the BGE by using a Near sensor on the objects so that when the other object comes within a certain distance it triggers an Action actuator that is set up to move the object.