Modelled City

(Vidigiani) #1

Does anyone have a city modelled that I could borrow to test fly my P-40 model? :slight_smile: :slight_smile: :slight_smile:


(haunt_house) #2

sorry, but am I the only one to notice, that people, who want to use other people´s work don´t get many posts?

learn blender and take your time

good speed


(Vidigiani) #3

Actually I did get help :). And I wasn’t try to take someone else’s work and claim it for myself or something. I wanted something quick and dirty to test my model with… I don’t even care how to build a city atm. I thought that the point of the community was to help eachother develop as blenders… maybe we have different perspectives.

(haunt_house) #4

i didn´t want to accuse you being an imposter

sorry if it sounded that way. But why do you need a city to test your ‘whatever it is’? I do not know the abbrevation?


(Vidigiani) #5

Its a P-40 from WW II. I wanted a city to test because it would give enough context as to the movements I was making with the plane. I was having the camera in front of the plane and wanted some context to see how it looked like it moved. Without the context its really hard to tell how the plane moves or how it looks against anything else.

If there is a better way to get a feel for how your model is going to work with cameras and stuff I am all ears :). I am a newbie so it makes the most sense to me :slight_smile:

(dwmitch) #6

Well, you could use primitives to block out the movements.

(blenderanim) #7

Try using Ter2Blend to create a decent landscape for the plane. A lot of people use Terragen to do fly-throughs of canyons. It would look really good to have a camera follow a plane through/over the landscape.

(Vidigiani) #8

Yeah I probably should get Terragen… only reason I haven’t is because I don’t want to become dependent on it as its only for non-commercial use… Then again, I doubt I will ever go pro as a modeller being that I do software development for a living.

(Bapsis) #9

If its just a “test” why do you want a completly modeld city? It would be much much easier to just create a huge plane (ground) and periodically add huge cubes and rectangels where a bilding would be on a city block.
If you want it quick and dirty for a test, but still have your reference in the background to see how the plane flys, i can’t suggest a better way than this. It would also speed up your render time as there is not much detail to render. And you wouldnt have to try and find someone with the city, and instead you can run your test and take your time and build a nice little city in the mean time, that way when you finish your tests your own city is already modeld and ready to animate. And if your test flight worked out really good you can even just delete the ground and the cubes and append your city into the sceen and just re-render for the finished project. Anywayz… :wink:


Blend on, and blend well!!!


(talgor) #10

To have a city module you can go at Select the search with the city keyword.
There a lot of Sci-fi city module created by Fishnose.
Inside the zip you will find the object file (wavefront object).

You can load them in blender using the script that
You can find it at
just follow the link wavefront import/export script.

Hope that help.