I know this is a very unorthodox way to get help, but having seen the realistic responses you all give, I thought I’d give it a try.
So, let me begin…
My name is Tristan, and I am the Open Source Project Coordinator for the Multiverse MMO Platform.
Originally, the Multiverse Engine was a commercial platform, requiring a cut of the profits (as opposed to up-front payment). However, due to the recent economic meltdown, investors pulled the company’s funding in early 2010, and the Engine has become outdated. The original site can be found here
As the title says, it is now Open Source, and the source code was handed to the community last month.
I was asked to manage the Engine a few months beforehand, and myself and a dedicated team of volunteers are working on updating the Engine, with the aim of lowering the financial (and experience) barrier to entry for smaller/budget-less studios who simply can’t afford something like the HeroEngine.
At the moment, we do not have a fully functional website that I can present all this to you on, but we will be taking over control of the original site (multiverse.net) in March 2012, and will update it to reflect the Platform’s new status. For now, you can find our temporary homepage at our SourceForge project page, and our new forums at multiverse.forumotion.co.uk/.
We are currently working on a new website, which will be ready to go at the start of 2012 (only two weeks). Here, you will be able to see screenshots, videos, download the source, browse our developer’s Marketplace, and so on.
The things we need help with
Without boring you with the details, we are working on reviving an old Demo world that was up and running a few years back. The idea was to give potential developers something to oggle over, before deciding to start programming with the Engine. We now intend to redo that, in order to reflect the updates that we have/will be making, including the new rendering engine.
What we need, is a modeller/some modellers who would be willing to help out with the project. As I’ve mentioned, this is a totally voluntary project, as we ourselves are volunteers, with the aim of giving developers a chance to make the next World of Warcraft ;), if that’s what they want.
A lot of the assets (models especially) were modelled about 4 years ago, and although they look OK, we have a very different vision for the Demo World, which at the moment is a really tacky-looking landscape with some odd-looking Orcs and really terrible props and architecture.
So, we’d like a modeller to help us out by modelling a few models, mainly architecture, maybe a few weapons, bits of clothing and so on. We’re not looking for a piece-by-piece recreation of the Taj Mahal, we just want to update some of the current assets, and add some more variety.
The other thing that we’d like someone to be able to do is create other models, to help raise funds for web-hosting fees and the small server we intend to host the Demo World on.
I am currently working on a Marketplace, which will be focussed at our developer community, where people can buy and sell their models, code plugins and other bits and pieces, with the aim of using them with the Multiverse Engine. We (the Project Team) will take a small cut from each sale, to help finance the site and hosting fees (as I mentioned above).
What we need, is someone to model some extra assets, which we can then sell to developers as packs, in order to raise the necessary funds for upkeep.
The themes we will be looking at are:
- Fantasy (think World of Warcraft or Medieval, so things like simple newbie armour, weapons, huts, goblins etc)
- Modern (think cars, bus stops, road segements, small shops etc)
- Sci Fi (think laser blasters, aliens, sci-fi-themed scenery, armour)
The good thing about this particular (job?) is that you will receive a cut of the sales of your models (I’m thinking 50-75%), as a payment of sorts.
This is completely negotiable, and we’re open to all and any suggestions.
Just one extra bit - the models need to be low-poly, because of the requirements of the Engine, and to ensure the performance isn’t affected too much.
So, you don’t have to be the best modeller in the world, however some skill would be nice.
If you’re interested, just reply to this thread (preferably with a image of anything you’ve done before, but if you haven’t got anything, I don’t mind).
To be honest, we’ll take as many as we can get, as this will be a big project(s), and there are teams on our forums who are always looking for good modellers.
If you can animate characters as well, that would be incredibly useful!
NOTE – CLARIFICATION
I’ve had a few people contact me, who think my team is creating an actual MMO - THIS IS NOT TRUE!
My team is working on an MMO Creation Platform, which means that developers can use the software to create their own MMO. If you’ve read this, and just want to start making your own MMO, please visit the links I’ve put up at the top (somewhere), and make sure to sign up to our forums, where you can get plenty of help. You’ll also be made very welcome
If anyone has any further questions, or even suggestions regarding what I’ve said up there, please do not hesitate to say them, as I will be more than happy to discuss it here. If they cover something I have not mentioned in this initial post, I will make sure I add it in, for the benefit of future readers.
Also, please feel free to add me on Skype (tristanojbacon) if you’d like to ask more in-depth questions, or want to sign up. Alternatively, send me a PM
Thank you very much for reading all that!
Open Source Project Coordinator
Multiverse - The Open Source MMO Platform