modelling 101?

I’m still trying to figure out how to effectively round over an edge

here’s what I’m doing…

start with a cube, extrude / scale a couple of times 2 sides that join

take the verts at the corner that joins the 2 sides, and separate

subserf what I’ve separated, then re join the meshes

works “sort of” ok

is there a better way to do this

or

is there a better way to subserf a group of verts as opposed to the whole mesh

thanks

lilo

i really have no idea what youre saying, can you post some pics?

Well, I think I also need to see what you are trying to do as well in order to help.

Can you post an image?

BgDM

if you are asking if a part of a mesh can be subsurfed, but a another part of the same mesh not, then i am afraid that the answer is no. If this is not what you mean, please explain a bit more…

d52477001

I guess that these are pretty much the operative words.

The best way I think is to visualise your model thoroughly before actually modelling, at least enough so you’ll be able to make the soft corners where they go right from the start.

At one time in my life I was using Rhino a lot. It has a ‘select this edge and bevel it’ capability that is so appreciated ! I think that the abuse of it makes one a poor modeler, one that relies on tricks and afterthoughts more than good technique and foresight, and a slow modeler despite the appearances at that.

Just a feeling.

Jean

Jean

thanks for the replies, apologies for not making myself clear

let me try again :-?

start with the default mesh / plane

now i would like to make a 90 degree corner on one end

whats the best way to make this corner a “soft” corner

IamInnocent wrote:

At one time in my life I was using Rhino a lot. It has a ‘select this edge and bevel it’ capability that is so appreciated ! I think that the abuse of it makes one a poor modeler, one that relies on tricks and afterthoughts more than good technique and foresight, and a slow modeler despite the appearances at that.

agreed :smiley:

cheers

lilo

Clear enough, if I am not presuming of myself :wink:

You may want to read (or not) about two very quick and dry tuts I made about what makes a subsurfed corner sharp or soft :

http://membres.lycos.fr/bobois/Tuts/subsurfs/rouler_un_bord/rouler_un_bord_rond_ang.html
http://membres.lycos.fr/bobois/Tuts/subsurfs/rouler_un_bord/rouler_un_bord_carre_ang.html

(Once we are far enough in the making of the tut list I’ll know enough about what’s out there to refer to the best ones instead of only mine, looking like a d’'n monkey off on an ego trip)

Now, why not just round off one corner of the plane with a few more vertices, probably fill in the new plane with faces using shift+Fkey and alt+Fkey (this one until no more change are observed), then just extrude the plane… No that is too simple and wouldn’t work it you were to subsurf (indeed the ‘rounded’ corner would become the sharpest…)

Otherwise, if you want to subsurf, you’d have to set close together vertices or edges where you want sharp transitions and have a looser arrangement where the model should be softer.

All in all its an art to develop.

Tell me frankly if this helped.

Jean

IamInnocent wrote

Otherwise, if you want to subsurf, you’d have to set close together vertices or edges where you want sharp transitions and have a looser arrangement where the model should be softer.

All in all its an art to develop.

Tell me frankly if this helped.

that helped alot :smiley: :smiley:

thankyou

merci

cheers

lilo