if you are asking if a part of a mesh can be subsurfed, but a another part of the same mesh not, then i am afraid that the answer is no. If this is not what you mean, please explain a bit more…
I guess that these are pretty much the operative words.
The best way I think is to visualise your model thoroughly before actually modelling, at least enough so you’ll be able to make the soft corners where they go right from the start.
At one time in my life I was using Rhino a lot. It has a ‘select this edge and bevel it’ capability that is so appreciated ! I think that the abuse of it makes one a poor modeler, one that relies on tricks and afterthoughts more than good technique and foresight, and a slow modeler despite the appearances at that.
thanks for the replies, apologies for not making myself clear
let me try again :-?
start with the default mesh / plane
now i would like to make a 90 degree corner on one end
whats the best way to make this corner a “soft” corner
IamInnocent wrote:
At one time in my life I was using Rhino a lot. It has a ‘select this edge and bevel it’ capability that is so appreciated ! I think that the abuse of it makes one a poor modeler, one that relies on tricks and afterthoughts more than good technique and foresight, and a slow modeler despite the appearances at that.
(Once we are far enough in the making of the tut list I’ll know enough about what’s out there to refer to the best ones instead of only mine, looking like a d’'n monkey off on an ego trip)
Now, why not just round off one corner of the plane with a few more vertices, probably fill in the new plane with faces using shift+Fkey and alt+Fkey (this one until no more change are observed), then just extrude the plane… No that is too simple and wouldn’t work it you were to subsurf (indeed the ‘rounded’ corner would become the sharpest…)
Otherwise, if you want to subsurf, you’d have to set close together vertices or edges where you want sharp transitions and have a looser arrangement where the model should be softer.
Otherwise, if you want to subsurf, you’d have to set close together vertices or edges where you want sharp transitions and have a looser arrangement where the model should be softer.