Hi all, I’m in the process of doing a drawn to scale assembly of a wood turning lathe and I am stumped on how to go about modeling the fan belt between the head stock and the motor.
I know how to loft the shape with curves but I have no idea how to constrain the belt around the two pulleys
I would use a curve deform on your belt… you can then slide the mesh along, and it move along the curve. The curve is the path of the belt.
Yep, I’d start with a besier circle, and shape it to the path of the belt. Then make a long thin object for the belt it’s self, and put a Curve modifier on it.
Thanks a lot for your help, I’ ll let you know how I go and by the way I am always open to any tips or suggestions any one may have .
Any help from every one would be very much appreciated.
Actually, I would do some experiments in a new scene first. Curve mods can be a little odd. I find it works best to have both the curve and the belt parented to an empty - otherwise, moving it around can brake it in strange ways.
Thanks for the advise.

