yeah yeah yeah, am a noob and it’s my first time at modeling in blender, so i chose a car. I need help with getting the lines straight. First of all i tried box modeling it, and it seemed ok, so i want your input as to what to do from here.
I’ve modelled quite a few things basing from blueprints. And the thing you want to remember is keep it low poly (and you can subsurf later if you want to). The best way to do this is NOT to subdivide. But to do loopcuts, “ctrl+r”. They are hard to explain, but you can figure them out quickly, they help me a TON to keep my model low poly. look at this '88 cherokee frame, fairly low poly as you can see.