I’m just wondering - when modelling a car, when it has ‘holes’ in it (like on sports cars), is it best to model over the holes and then come back to them after you have the basic shape of the car?
Or is it best just to model the holes as you come across them?
Also, I tried modelling a hole, and I ended up with lots of triangular faces that when I subsurfed, it created holes in the mesh (at level 2). In what way/how would you recommend doing them?
sorry for the repition of the word holes
Appreciate any help