I’m trying to model a gravity well. See below for an example.
I’ve tried using a shrink wrap modifier + a sphere to pull the surface of a plane down. Too messy.
I’ve tried using a displacement modifier and a gradient image, but the texture looks too rough.
Does anyone have any tips? The result I’m aiming for is an elastic surface. I’ve avoided using softbody because I don’t want the physics - this is for animation and I don’t want the material to be affected by gravity.