This is a multi-part Blender video tutorial on how modelling a football helmet.
In this first part we’re discussing how we can get some useful low-poly geometry,before adding any detail to our helmet, starting out by just a few vertices
Here’s the link to the first part of this tutorial :
In the second part,we’re continuing with modelling the inner part of our helmet and with adding some detail
Here’s the link to the second part of this tutorial :
Many thanks to my friend Frédéric Morawiec for suggesting to me the idea of making this tutorial series.