In lieu of actually delivering a human modeling tutorial, here are some images that basically outline my technique for modeling a torso. It’s no where near complete, and won’t make sense unless you’ve used Blender and are a competent modeler. I’m using a mirror modifier throughout. Anyways, hope it helps.
No problem. I know when I started modeling people, I really had no idea how to set up the geometry, so I posted this as something that would have really helped me.
By the way, it’s really not clear from the images, but the way I created the pecks and abs was by simply extruding the faces, then scaling them. The level of detail of adding the abs is probably not necessary with pixel shading, but if you’re game still uses vertex shading, it may be worth while.
Thanks for the resource Dim. It would be great if you could expand on this a bit, include the arms. I am mainly a fan of your great texture work. Keep it up!
I think that the hardest thing to find is the human refrence drawings… or any refrence drawings for that matter.
I did a bunch of looking a while back, and I found like 80 or so of them on the GI-JOE vehicles, that was cool!
Nice job, you outlined exactly how I HAVE to do it, cause i cant to it bye eye… LOL
It’s not hard at all, just extrude, rotate, scale and repeat! The hands might get a bit tricky, but you can always just make one finger, duplicate it five times, scale them, move them around a bit, connect them and fill in the blank spots.