Ok so the title says it all really.
In this game, the player walks down some spiral stairs inside one of the support pillars of the castle and comes out into a cavern.
I have the pillar and stairs sorted. So how do i create an encapsulated cavern? What i would need is a cavern floor, walls, and then the foundation of the castle partway out of the ceiling.
so far i created a plane, and sculpted it using multi-resolution. so if you imagine i have a floor, with some geometry on it. How would you create the walls? and the ceiling? extrude from the plane?? I have never done enviroment modelling before, and my modelling skills arent great yet.
Also if this is successful, how do i go about making the sculpted Mesh look good low-poly? Im not really to sure about normal mapping, i have followed some tutorials but for some reason i still dont quite get it.
So really all im asking for is, ‘How would you go about modelling this?’
Thanks for any help