I’m building a microphone. I’m thinking about the best way to create a certain part of it and I’d like hear some suggestions from you.
building the mesh and using the array-modifier (in combination with the lattice-modifier) to deform the mesh, or the curve modifier (in combination with the shrink-wap modifier). I think this is a very time-consuming method?!
Or can I get away with a texture? I want a very clean, convincing result.
How would you do it?