I’m new to Blender and to this forum. Hope I found the right sub-forum here to ask that question. I started learning Blender a few weeks ago. Followed tutorials, read lots of “tips and tricks”, and so on for weeks.
Now I wanted to do my first own simple project and almost immediately I ran into an “I can’t do it”
I chose this model because it is actually very simple:
But I’ve been struggling with the metal sides for 2 days:
photo metal sides
My first attempt was to “push” an plane into this shape, but I couldn’t really fit the shape with it. Then I tried modeling the outer lines of the shape with a Bézier curve, converted it into a mesh, filled it with a face, and added a solidify modifier. I made the holes with booleans. It worked halfway, but it looked awful when rendered. Because of the really messy topology I think
It is really frustrating to learn that while modeling this simple thing, I ran into problem after problem
So my question is: what is the best way to model this “organic” shape? How should I try next? How would an experienced user do it?
Thanks for all the tips on this.