I’ve created a bunch of lanes for a minigolf game, but I’m stuck at creating the border.
Using this picture as reference, you can see that the border should be a metal pipe right at the edge of the playable area, but it’s positioned fully on the inside and not crossing the edge of the lane.
I’ve managed to create a pipe exactly above the outer edge by duplicating the edges of the model, converting those into a curve and using a bevel depth of 1cm.
The problems I have are the following:
- When using beveled curves, the thickness around the corners is not constant (like described in this post: Uneven thickness when using a Bevel Object along a path). This can be solved by using a 2D curve, but I also need ramps like the one in the image above, which can not be done with a 2D curve. I don’t know how to fix this issue without merging many parts manually, which takes way too long for all of the lanes.
- The pipe is located directly above the edge, but it should be moved to the inside by 1cm. I could do this by creating vertical faces by extruding the edges first, using scale along normals to move it inside and then removing the extra edges. This is ok, but maybe there is a better way?