I am working to model a product to a specific specification and am interested in advice related to improving the quality of the image. My goal is to model this:
With this on top:
Here is my current result:
I am using some features which are new to me. By this, I mean I have never fully explored the options here. I have played with these features
YafRay - I have always used Blender Internal in the past as I usually model rooms and need to create a number of views. YafRay’s rendering speed was a limiting factor that drove me to stick with the internal renderer.
I have always been impressed with images that use Yaf and HDRI to light the scene. So, I am trying to mimick that success here. So far, I do not know how much benefit the HDRI probe is giving me. For instance, the “chrome” material on the keyhole and the bolts doesn’t look very chrom-ey to me. I had hoped to get nice Chrome results more like those you see in the tutorials.
Global Illumination - I have used AO on my interior renders and never been successful with GI so far. I am using it here. I am somewhat satisfied with the result but not thrilled so far.
I am also dissatisfied in my texture on the box itself. I used a texture I got off the web and used the make seemless feature of gimp on it. I then applied it to the box but you can still see that there is a diagonal sort of pattern that results from ms. This is a common problem I encounter. I never get a texture big enough to texture the item properly. So, I am forced to repeat it. Creating a texture that is properly repeatable is a pain.
So, I just thought I’d toss this up there to see if I could get any advice. If I could get some advice where I have gone wrong with topics like these, it’d be great:
- Lighting Setup
Any modelling/rendering advice you have I will certainly read through. I can’t promise I will be able to take advantage of it all on this project as I do have some timeline, but I hope to take this opportunity to learn.
[Decided to move from WIP forum old thread here