I am trying to model a peice of twisted 3-ply rope.
Note: example image only, no affiliation with the site)
Ideally, I want to have 3 strands (extruded circles) twisted together,
which then follow the curve of the Path object, but I can’t work out
how to achieve it.
At the moment, I can achieve:
- three strands following the curve of Path object:
Method 3 nurbs circles joined together, and the BevObj
property of the Path object.
Problem: I can’t twist the strands. It looks like 3 hoses.
- three twisted strands as a path or mesh.
Method: three separate objects, either Mesh or Path,
spiralling up and positioned/joined together.
Problem: It looks like a piece of 3 ply rope, but its rigid, and
extremely time consuming to try and make it look freeform.
So I can either have a freeform rope that looks like a hose, or
a rigid piece of rope that has no flexibility.
Ideally, I’d like to be able to create a 3D object and “fit” it to a
curve, but I don’t think I can do that.
I’ve tried texture mapping and it sort of gives the illusion, but
generally brings down the rest of the scene.
Any ideas ??
PS. If I can achieve the look, I’ll put up a tute, as its been pissing me
off for weeks, and there must be others out there trying to do the
same thing !