sm0ke
(sm0ke)
June 9, 2011, 3:42am
1
Hello everyone. Simple modelling question.
I am trying to model this mat:
As you can see, it’s got a circle shape near the bottom right corner.
How would i go about modelling that?
I have tried this method:
Start with a plane, delete the bottom-right vertice, add a circle while in edit mode, delete the verts i don’t need, merge vertices.
Then i end up with this:
After that, i extrude it so i end up with this:
My question is: how do i cap this so it’s solid?
sm0ke
(sm0ke)
June 9, 2011, 4:04am
2
I selected the top edge loop, extruded, hit escape, and merge at centre.
I did the same for the bottom edge loop.
Any better solutions you recommend?
sm0ke
(sm0ke)
June 9, 2011, 4:06am
3
This is the result i got:
Can anyone recommend a better solution?
Maybe try like this :
It should be less faces, and does not need an additional vertice near the rounded part.
SiNuS
(SiNuS\)
June 10, 2011, 2:56am
5
If you are in blender 2.5 just select one loop at time and press ALT+F (Beauty fill)
sm0ke
(sm0ke)
June 10, 2011, 3:35am
6
This is what i get with beauty fill:
Either way, i get a clean render of this object.
Thanks for all your suggestions!
Here’s a render of my scene with the table mat.
vklidu
(vklidu)
June 13, 2011, 6:04am
7
Why you didn’t use a Bezier Curve for simple shape like this?
TT2
(TT2)
June 14, 2011, 12:33pm
8
Well Robsoie is the best method, however I recommend to add another loopcut (Ctrl+R) on the large (partly) hexagonal square to increase the value of the mesh.