Hello everyone :yes:,
I’m modeling a big Island. I’ve never modeled a terrain in Blender, totally new to it. But do I understand it correctly that it is best to have a few subdivided planes and sculpt them individually for a large terrain? So that if I run a game, I can tell the engine to run each plane of terrain only when needed?
So, what is the best way to do (1 or 2)?:
- Add plane >> Subdivide >> Sculpt into an island >> Divide this plane into many little bits. This seems to slow computer down, because I use only one huge plane and it’s subdivided very heavily.
or
- Add many planes >> Subdivide them >> Sculpt them into an Island individually. This seems like a better way to me, but I can’t sculpt two planes (objects) at the same time. Even if I choose 2 objects, only the later one will have sculpt applied, so the 2 planes are no more connected at the end points after I do sculpting.
I know this may be obvious for some, but I’m really lost about it, thanks in advance for the help guys! Also, many game engines run terrains only if they are modeled only along Z axis. Still, is it alright to model a huge Island along X and Y axis for some specific places?
Cheers,
Vlad.