So I got this tire tile.
It has an array modifier and subsurf.
I want to bend it into a “doughnut” to actually become a tire.
Tried the bend modifier, couldn’t achieve anything at all.
Tried following a circle curve, which was something…
But what exactly is the best way to achieve this?
How would you do it?
First thing i noticed though is that you used a pre-bmesh version of blender, so there are no faces
Also, the start and end of the circle did not merge.
I am not saying that you have to do it for me. I just pointed out what was still wrong (Start and end not matching, which was actually my main concern).
Other then that, you achieved what I wanted.
And I am really thankful indeed.
The reason there was no faces is not that you used the wrong version to save it, but I used the wrong version to open it, so forget I said it.
Anyway, fixing it after applying, I guess that’s the way to go. I knew the follow curve thing would work if I applied it and fixed it.
I just figured, maybe people have other solutions… It seems blender needs a bit of an upgrade here… Maybe a new modifier
I’ll try to fiddle around, even if this works, I will try to fiddle around and see if there are any other solutions just to expand my knowledge.
Ah alright then. Well I thought your problem was that it got all warped and stuff so didn’t see the seam as a problem. I thought the seam would get fixed with setting merge first and last on but it didn’t work. :S
Yes ofcourse it does. It makes it rounder but it is a heck of a lot easier than making the parts go inwards and calculating the degrees depending on how many parts you have. Although I’ve done that too at times.