Hey guys,
Im trying to create a realistic truck tarpaulin. Is there a simple way to get it look right? Are there attempts you can recommend? Is there even a useful addon for that that prevents spending hours of work?
Hi there,
Yes as @Tiku_67 said, the most elegant solution may be some cloth stuff, bound to the hook-wiring side thingie.
An alternative may be creating a vertex paint mask on the sides (black), then creating a displacement/bump stuff for the middle, then multiply or mix them somehow, so the sides are flat, but elsewhere it has the effect.
A problem with this, is that you cannot show the shape of the wooden planks behind, to which the blue cover is pressed to.
though I’d spend more time on it than I did for accuracy.
One important thing to note - set up the UVMap ( ie after applying scale ) to the tarp mesh BEFORE you do any simulation or sculpting. Then if you need a repeating texture in the shader it will be uniform. You can always do another UVMap afterwards too, but this makes simpler to start with.