How would one go about modeling a turban? (I don’t know if that’s the right word, it’s the big cloth wrapped around and around to make a hat).
You could use a curve. I personally prefer NURBS curves with “endpoints” turned on, but any curve will do. Use the curve to make the path that the turban will follow. Then add a NURBS circle, make it almost completley flat, and then set the Turban Curve’s BevObj to “CurveCircle”. Remember to hit 3D in the NURBS curve settings.
Thanks! I’ll give it a shot!
Hi, would like to continue in this question. In case I want to create a simple glass with ‘nurbs circle’:
-I will use ‘nurbs circle’ make for example the left corner side of the glass (in the front view).
What should I do to rotate the ‘curve’? - to get the glass?
Thank you in advance