I’m in the process of (finally) starting a 3d model of a city I invented 18 years ago :eek:
The area I’m working on is 15km x 15km with about a 3rd of it being water. Right now I’m laying out all the blocks as ‘planes’, fleshing out hills, waterfronts etc as I go (I loaded a lo res jpg of my city to go by). I’m taking my time, think a couple of years.
Now! My question would be is this a viable way to go??
Obviously, regarding the sheer size of area I’m covering, I’m keeping it simple - maybe as simple as just having the street grid and farm out the actual 3d stuff to smaller files (each of them covering part of the city). I’ll see how far my comp will take me along.
This is probably my main question -how would you go about doing it? Would you model all the blocks in Blender or just have a reasonably hi-res JPG be your terrain?
I thought I’d ask at this early stage where I can still start from scratch failry easily.
Squinting at the overview on my screen, I’d say I’m about 15 per cent through the terrain work, going on 700kb filesize, doing ‘join selected meshes’ all the time as I go along.