Modelling and Eye

I am in the process of modeling an eye on blender for my local museum in Homer Alaska (ever been there?) This is the first time I have ever done UV mapping (for the eyeball) and I think it turned out ok, though it could be better. What should I improve on and how can I fix the skin.

thanks a bunch

http://i55.photobucket.com/albums/g140/pencilgallery/Eye.jpg

I am not sure if the photo is up there?!

http://i55.photobucket.com/albums/g140/pencilgallery/Eye.jpg

http://i55.photobucket.com/albums/g140/pencilgallery/Eye.jpg

http://i55.photobucket.com/albums/g140/pencilgallery/Eye.jpg

The eye is good, but it looks like it’s made of porcelain, change the specularity. The area around the eye needs work, I think you should look at reference pictures of a human scull to get the idea of the bones around the eyeball.
And I think that if you post this in the Work in progress forum, you’ll get more feedback.