Modelling car panel problem

hey guys im having a problem with modelling a car panel in belnder,

im fairly new to blender and any sort of animation in general. I decided to model a car following a tutorial, but i bumped into some problems along the way.

There are some dark areas that dont look very good. Ive have modelled half of the hood and i’ve added a mirror modifier. I tried adding a subsurf modifier, but that didn’t help and also i wanted to maintain those sharp edges in a car. I dont know if im going about the wrong way in fixing this…could someone guide me in the right direction.

Im pretty new with forums as well so im not sure if the picture or the blend i’ve attached will show up. But thanks heaps for your help =D


Camaro_model.blend (136 KB)

Maybe we should change the banner to a huge text “Do you have strange black artifacts on your model? CLICK HERE”

Anyway, those black articats are caused by normals pointing in opposite directions. in edit mode select all and press ‘Ctrl + n’ to fix the problem. These are quite hard/impossible to avoid while modelling, but fortunately there is an easy fix.

Hey morio thanks alot for the reply…you explained it very well. Ive seen the ctrl+n function used before in various tutorial but none of them really said why it was done. Thanks alot.

btw i dont know how to change the title of the thread=D