I am relevantly new to Blender at the moment and looking for efficient way to model 4 legs for my chair. Currently I have stumbled on the legs due to not knowing how to proceed it further. I have made one leg that I moved to one of the corners of the wood structure. Then I rotate and move that leg around to get correct angle. I suspect there are better and more efficient ways to do it. My problems is that once I tilt the leg from vertical things get quiet complicated to move and to rotate it to get right angle. If I have to do all 4 legs that way I guess that’s not the most optimal way to do it.
Another thing I would like to know how to do is the bottom of the leg. I need it flat to the surface/horizontal. I guess somehow selected face can be snapped flat?! Hope it makes sense.