Title might be a bit confusing, let’s just assume the following:
I have a surface, not evenly distributed yet consisting of squares only.
Now, I just selected a few faces, used the extrusion tool and extruded in the Z-vector.
My problem: I can do this with simple models, sometimes using proportional fall-off to get smooth edges, but I want to be able to do it exact.
I have, say, a randomized surface, and a text object converted to a mesh. (In the following image, the surface is not entirely random and it doesn’t have any inside vertices so to speak, but just for the example.)
And, I’d like to get this result:
(Obviously this has been done in photoshop, but you get the picture.)
Is there any method to easily gain said effect, not having to screw around with weird placed vertices and triangles and music instruments?
Note that the meshes shown are just examples, the models I require this help for are not aligned to the grid, or they are but the locations at which the text needs to be extruded inwards are not aligned to the grid.