Modelling my Room

Hello guys, I’ve been following blender tutorials for about a month and decided to make my on little project from scratch. I’m looking for feedback so please give me your opinion :smiley:


Since you’re new to 3d world I guess I should tell you that it’s a good result.

I’ll give you an advice:
Take a photo of your room from the same point of view.
Put the 2 pics side by side and spot the differences.
Improve them and don’t give up until the 2 pics are 80% identical.
Never think it’s impossible to make them match. Never. It’s just that you’re not able yet.

Then call the guard and tell him to dismiss jail’s decorator. :stuck_out_tongue:

Jokes apart do what I’ve said with photo and you should spot easily the weak points of your work.

Some solid advice from LazyVirus there. Looking at real-world reference is always important (essential, I’d say) to get things looking right.

For a first project you are off to a good start. Some things I notice:
The scene seems tiny, almost as if it’s a miniature house. The stucco / concrete texture on the wall contributes to that, as it seems way too big to me.

A nice way to help with getting the scale right is to make sure you are modeling in real-world units. Using actual measurements ensures the scale looks right. Here’s a screenshot from Blender 2.78 showing where to find the Units menu:



If unsure, I sometimes make a placeholder object that’s the height of an average person (something like 1.7m) to check if the objects look about the right size compared to each other.

As the 2 above said, look at reference. And another tip, don’t have light coming from the outside and a lamp on the inside that is turned on. Limit yourself to one light source. That will probably improve it a lot. I mean, you don’t turn on the lights in your room during the day either, right?