Modelling (not rendering) in stereoscopic 3D

After reading tutorials/docs I can render images in stereoscopic 3D just fine, but I can’t find any references to using it while actually working on models. I’m making things for 3D printing, so I don’t care about render output. Modelling would be so much easier if I could see depth directly rather than having to stop and rotate the camera around all the time. Is it possible to do this in Blender?

P.S. I’d rather just use red/blue glasses, but I can buy a 3D monitor if necessary.

@dekutree64 Not sure if this is what you are looking for. But being it is a camera location specific effect to view in the viewport without rendering it out you can set your view to camera and then you will see the 3d in viewport. And if you are wanting to move around the object in 3d then you can set lock camera to view. Then once done modeling you can then position the camera back where you wanted. You however can not view the 3d style view unless you are viewing through the camera which is why locking view to camera would allow you to be able to pan rotate and such while working in 3d view.

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Thank you! That is working now.

For any other noobs reading, I also had to push the Home key to maximize the camera view (expand the dotted line area so it’s not in the way as much) and increase the far clipping distance for the camera (which is in the same panel with the stereoscopic settings for convergence and interocular distance, not the panel with the lock camera to view check box… the clip distance settings there seem to only affect the viewport when not looking through a camera object)

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