If you’d like some feedback about modeling, please include a photo with topology/wires too :). It looks ok right now, though. Will you texture it? How many polygons?
Thanks for the wires, Pamrulla. The model is nicely done.
The geometry is generally a bit too dense, though. Especially the bells, the bow between the bells and the feet have way too many edges. That works in small scenes, but if you are doing bigger scenes or models you should keep an eye on the vertex count.
How did you model the hole for the hammer between the bells?
Thank you for your feedback. I deleted a center vertex of two faces and extruded the hole inwards after that added some loops to tighten the outer edge.
Rather than adding edge loops - try using SHIFT+E instead for the outer edges and set a value of 1 for very sharp to -1 for nothing, it saves on vertex count…