I have some unfinished business with one of my early projects and recently I turned back to kick-ass in blender (I like the 2.8 upgrade). My skills haven’t much improved over the last years since I stopped following tutorials, but I know a few things.
One of the issues I had is make the rims/wheels of a BMW motorcyle. I used to manipulate every vertice manually and created some inaccurate, somewhat looking like rim but it left me completely unsatisfied. (mesh was a mess, wheels weren’t symetrical, etc.)
Therefor, what would your approach be to model something like this: (this time I want all of the detail)
I uploaded my model back in the day to see what awful creation I created, but the point is to get back to it, and make it a personal source of creator satisfaction: