I’m quite new to 3d modelling and was trying to model a hand after some box modelling tutorial and now I am at the point of adding the fingernails. The thumb-nail got quite fine but now when I try to refine the second nail some of the vertices move in unexpected directions when I move or scale them. For example I move the mouse to the right with one or to vertices selected, the vertices moves to left or up and both in different directions. Also when I stick the movement to one of the axes it doesn’t help, I can’t control the direction as I am used to. Strangely I didn’t have this kind of behavior at the thumbnail part.
Can it be because I already assigned armature and weight? (I was kind of impatient … and decided to add more detail after rigging)
I guess there’s a simple reason right in front of my eyes but … you know.
Another question I have which came up in the refining process:
Is there a way to move vertices along the connecting edges? Well this would have helped me alot in the nail modelling part as it was quite a lot of trial and error to get it almost as wanted.