I have access to a lasercutter and I have some structures I want to model in software, for later cutting.
Lasercutters cut 2D planes of different thickness and they might be attached using interleaving “fingers”.
But put together, these form 3D structures which I would like to model in Blender.
What is the recommend workflow for doing this kind of work ?
I know there are software, which given any 3D object can slice it up into planes which can be glued together. This is not what I want to do. I want to make each 2D part and place it correctly piece by piece in a 3D structure.
I Imagine I could create planes which are put in their position in 3D and then have all the planes moved to 2D common plane, on a keyframe.
That way I can move around the planes and see how they fit. I might even make the animation where they moved from the common plane and into 3D position - to make sure it can actually be assembled.
But the fingers I know is problematic. They need to be very tight fit and depends on material thickness. It would be nice if there was a plugin to make these, supporting some trial and error workflow.
Do anyone have some good tips and ideas ?