Hi all,

I’m trying to model the sculptures on a wall. The only I know how to do it as of now, is starting from a complex grid, and then trying to push each vertex on a vertex of the sculpture (having the sculpture in background of the grid). Now it seems to me it would be way more efficient instead of doing that, to start from a simple quad, and then add vertex by vertex to this quad at the exact points where I need them on the sculpture. Eventually I would end up with a faster but also more vertex savy version of the task (I would only have vertexes where I need them). Unfortunately, even after trying to research how to implement this, I have no idea how to do this through blender,

any help really appreciated,

Adrien