I wonder if there is a way to control the shape of an array with another object. An object that would act like a “domain”, to create arrays with random shapes.
My problem is that I want to model a roof with tiles, but the sides of the roof are not rectangular : some are triangles, others are trapezium.
Thanks in adavance.
You can parent your tiles to a mesh and turn on Dupliverts or Duplifaces in the object properties panel for the array mesh. Then you have a custom array modifier.
duplifaces.blend (234 KB)
Thank you very much for your help.
This technique sacrifices some of the array flexibility, but it’s very effective. I was able to achieve what I wanted very quickly.
Thank you very much.