I’ve got a problem modelling eyelashes. What’s the best way to do this? It would be no problem for a static mesh, but I want my model to be suitable for animation. That means that when I use RVK’s to close the eyes, I need the eyelashes to move with them, in perfect sync. See here (if the server is responding again). It’s a short animation with RVK’s for the eyes. Now I want eyelashes on it.
When I model the eyelashes as part of the main mesh and let the them move with the same RVK as the eyes, it’s hard to control where they attach to the eyelids. Same goes for vertexparenting.
I’ve also tried making a face on which hairs would be textured, but I was faced with the same difficulty to control the shape and size of the eyelids this way. And, I have some problems keeping the mesh non-manifold and still have proper eyelids, this way.
Any help would be greatly appreciated.