Models appearing black in Material Preview (Blender 4.3)

While I was modeling in Blender 4.3, I switched to material preview mode to texture it, but the models appear to be black! I wanted to make sure that this wasn’t universal, so I went to version 4.0 (the latest version of Blender I have before 4.3) and noticed that the mistake didn’t persist, and that the models retain their original textures.




I’ve noticed that if I go to Rendered view in Eevee, the model is still dark unless I add a light-source (That sounds obvious at first, but what I mean is the the model is pitch black without a lightsource rather than just shaded dark). I also noticed that shadows are much darker than usual in spite of the background color strenghth. The issue doesn’t happen in cycles, and it also doesn’t happen if I turn on Raytracing and drag the treshold up to “1.00”, but I don’t plan to always have raytracing on when I model.

It should be noted that I reset my graphics drive a short while back, as for some reason I couldn’t open up Blender files. I’m not sure if that’s the cause of the problem, but I don’t want to do it again at the risk of further increasing the issue.

I think it’s set up?
If you turn off the setting, the default lighting will be used.

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No, those settings are off. Also, as it turns out, the rendered view is fine, it’s just that the black texture makes it look darker than it actually is.

I will upload a file to showcase the issue (if it is replicapble in the first place; it only happens in 4.3)

basic_body_male.blend (939.9 KB)

I don’t have a problem, I don’t think it’s a problem with the file.

Maybe this problem is caused by the graphics driver.
Remove and reinstall the existing graphics driver :slightly_smiling_face:

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I don’t have a problem with your file either. I’d say it’s the driver.

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I did. But I’ll do it again again. Ill also check if it needs to be updated.

O once again, I unintsalled and reinstald my graphics drivers/display adapters. Didn’t work.

I reinstalled Blender 4.3.
Didn’t work either.

I turned my computer off and turned it back on again.
Surprisingly, it didn’t work.

I was thinking about just downgrading back to 4.0, but since I made some of the models in 4.3, I can’t get the lighting to work in newer files unless I copy them and paste them to a clean file. Probably has something to do with the lack of EEVEE Next (the main reason I downloaded the newer version of Blender).

Soooo… Blender crashed and when I restarted my computer, the color came back.

I have no idea what happened.

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The graphics driver must be removed cleanly and reinstalled.
I rebooted and installed it after removing it from safe mode.

I think it will be fine if it works normally.
If there is a problem, try reinstalling the graphics driver. :slightly_smiling_face:

I have the same issue, cant find a solution

Try reinstalling the graphics driver.
If the problem is not solved, remove it cleanly from safe mode and try reinstalling it :thinking: